Game Development

This course covers fundamental concepts of game development and allows students to use their programming skills in a practical environment. We will be using the Unity engine, but the skills can easily be transfered to other frameworks and software tools.

Content

  • Basics (Game Engines, modern software tools, project management)
  • C#-Fundamentals (Syntax, data types, operators, control structures)
  • User interaction (in-/output with keyboard, mouse and controller, user interfaces)
  • Gameplay scripting (Moving GameObjects, controlling the camera, game loops, framerates)
  • Physics (Rigidbodies, collider, trigger)
  • Assets (importing images, audio files and 3D models, creating animations)
  • Graphics (Textures, particle effects, lighting, post-processing)
  • Level design (tilemaps, 3D environments, terrains)

Organization

Students will work on various game development tasks after a brief introduction for each unit. Most of the course content is available as lecture videos, slides and exercises. The weekly sessions will be used to talk about the concepts from the lectures in much more detail, prepare you for the following week, and answer any of your open questions.

Grading

You will work on various projects over the course of the semester, which will be the basis for your final grade. There will be no final exam (neither written nor oral). The course is designed to be a practical application of your programming skills, so your entire grade will come from the actual tasks you complete during the semester.

Lecturers

Details

Course type
Lectures
Credits
6
Term
Summer Term 2022

Dates

Lecture
Takes place every week on Thursday from 14:15 to 15:45 in room HZO 50.
First appointment is on 07.04.2022
Last appointment is on 14.07.2022

Requirements

Programming experience

  • This course is designed for students that already have an understanding of basic programming principles.
  • Prior knowledge in an object-oriented language like C# or Java is of advantage.

Other requirements

  • You need to have access to a computer that is able to run the Unity Engine (https://unity3d.com/de/get-unity/download).
  • Having a SSD is extremely helpful, as it will speed up loading times immensly.
  • A mouse with a scroll wheel is also really useful for working with Unity.

Language

  • The course material is only be available in English.
  • Communication can be done in German or English.

The Institut für Neuroinformatik (INI) is a central research unit of the Ruhr-Universität Bochum. We aim to understand the fundamental principles through which organisms generate behavior and cognition while linked to their environments through sensory systems and while acting in those environments through effector systems. Inspired by our insights into such natural cognitive systems, we seek new solutions to problems of information processing in artificial cognitive systems. We draw from a variety of disciplines that include experimental approaches from psychology and neurophysiology as well as theoretical approaches from physics, mathematics, electrical engineering and applied computer science, in particular machine learning, artificial intelligence, and computer vision.

Universitätsstr. 150, Building NB, Room 3/32
D-44801 Bochum, Germany

Tel: (+49) 234 32-28967
Fax: (+49) 234 32-14210